Im having trouble getting multiple Animation montages to work in the character animation blueprint. I know this was a problem in earlier
Unreal version but im currently using Unreal 4.7 but still having trouble. The animations dont play but the idle/walk/run/jump animations still work
Do you mean that it doesnt go to the next montage section or is it not playing at all?
section -> montage set next section -> you have to choose the montage (where you can see “select asset”)
not playing at all
Ok, let’s go through some stuff:
-make sure that you have added the right bone name to your layered blend per bone node
-disconnect all montages and go through it step by step (so the first montage, then the 2nd one,…)
-are your slots correct? (right slot name,…)