I’m trying to set up a dodge animation for my character. I have a pretty simple setup already for landing animations, which also use montages. However, using a similar setup I can’t get my montage to play on a simple button press event.
I have it bound to space bar and I’m using a landing animation as a placeholder, I’ve tried with various anims but nothing works. In this video, you can see how I have it all set up. Character blueprint calls an event in the animation blueprint which tells it to play the landing animation montage. It doesn’t play. Also shown is that I’ve set up the slot and slot name in the ABP and anim montage respectively. Kinda lost here, my only guess would be to add the dodge to the state machine, but I’m planning to have potentially hundreds of attacks too and that would get messy.
Lend me your aid