Hello! Ive encountered a problem with my character.
He is composed of several pieces, body, hair, shirt… all of them need to have collision and physics (because I want them to be selected and interact with other objects).
I cant use Set Master Pose Component because this doesnt allow physics on child meshes. So I ended up playing the same animation and using sockets for working together.
Now Im using an Animation Montage but I dont have any idea on how to use all of the skeletal meshes playing the same montage. As you can see I cant attach more than 1 to the Play Montage node.
Do you have any solution for this? Anything I can do? Thank you so much in advance