Animation montage versus persona?

I’m here studying videos and such. What’s the difference between a montage and setting up in the state engine? I imagine i can’t add variables to the montage? I’ll probably ffigure it out when i get deep into that part but i wouldnt mind a good explanation. Thanks!!

You can’t add variables to the montage, but you can get some notifies going on thus making you able to have some events going in the animations blueprint event graph. State machines are ehm, state machines. The animation was created to play in a “slot”, being independent of the animation blueprint’s perception of the world. It’s meant to be used with animations you just want to play once or hit combos (Punches / emotions inside the game/expressions). Also, they tend to work better with replication (especially if they involve root motion). I like to make my jump attacks as well as some melee combo’s state machines. Some may disagree. But for example, street fighter’s animation system is using montages everywhere in order to play these move dynamically :slight_smile: