Hello, for the past 2 days I’ve been experimenting with animation montages, slots, and using the layered blend per bone node and I have 2 questions about both an animation stuttering before playing and getting an animation to split between locomotion and a transition montage if the player is moving.
Question 1) I’ve noticed a strange problem where sometimes the arms of my player will lower, then reset to their original position, and then lower again as part of the animation montage, See below video for example:
Now I do have a theory as to why this is happening, but I’m not exactly sure as to how I can fix it:
My guess is that Unreal engine initialises the transition from the ready locomotion to he unready locomotion before the animation plays. so the initial change in the arms before the montage plays is actually just the state machine swapping from the unready locomotion blend space to the ready locomotion blend space.
However, as stated before, I don’t know a way to fix it. so if someone could help me with this it would be awesome.
Below are some images of the locomotion state machine and the Anim Graph of the ABP:
Question 2) I want to create an effect where an animation montage will play over the whole body if the player isn’t moving, but split to only play on the upper body if they are moving, In the video linked in question 1 you may have noticed that the arms transitioned from a more prepared state to a relaxed state and vice versa when a button was pressed, but the legs would just abide by the state machine and almost snap to the new animation. I’ve tried using a blend poses by bool for this but it hasn’t worked very well. if someone could help me wit this it would be great.
Thanks.