I’m running into an issue and I’m not sure where I’m missing something. I have two actors: the player and a rock. The player and the rock are set up to both ignore each other under collision settings, and I have it so when the rock is picked up physics gets disabled. Regardless, when I begin my montages to hold the rock, my player can’t move forward because it is colliding with the rock (though rotating is completely fine).
Strangely the rock only affects the player when the mesh overlaps with the chest. When sunk into the hands at any height it doesn’t stop the mesh.
I used a socket to attach the rock to the player, and even if I move the socket far away from the player it will still get stuck if the rock is at mid height to varying amounts (when about 50cm away it will still slow down the character and needs to be about 1m away to not affect the character).
Any idea on how to disable collision during a montage (despite there already being no collision allowed)? Thanks!