Animation Montage starts and finishes with T pose

Does the montage play a spesific order of animations or is it choosing randomly from a pool of animations which to transition to? It sounds as if the transition variables aren’t firing when they’re supposed to.

Don’t know if this is of any help, but I’ve never had any luck using animation length when looking to transition into another animation. Instead I added a ‘Notify’ in the timeframe within the animation I wanted transition out of, that would set the necessary bool for the next transition to happen. The notification can then be called like an event in the State Machine Event Graph.

State Machine (Locomotion):

The notify within the animation: (The red hourglass is the placement in the timeline)

Calling the EndAnim-function within the EventGraph:

295057-callendanim.png