Animation Montage Skel Rig Not Playing

I am trying to setup my animations in Unreal 5.

I have two separate animations, one for the weapon itself and the other for the characters arms.

Currently when I initiate the reload in my Character BluePrint the reload montage plays successfully on the arms.
I make a call after to my equipped weapon which should launch an event from a blueprint instance. (The instance is linked to the BP_Weapon in Class Settings)

The animation montage which should play the skeleton connected to the weapon, moving the mag and whatnot isn’t actually playing.

The animation + Montage do work in the view port

Does anyone have any idea how I can go about fixing this?

I have made the animations myself in blender, tried exporting them with different setting but no luck.







Hello, nickisblar,
Welcome to the Forums.

Perhaps you want to add an idle pose to your weapon’s animation blueprint before the default slot node. Also important, make sure to assign that animation blueprint to your weapon’s mesh inside your weapon’s BP. In your case, is the magazine static mesh attached to your weapon’s magazine bone (using Parent Socket inside the Weapon BP)? If so, it should work.

Have a look at it and see if that works for you.

Hi I.F.A,

Thank you for your post.

Issue was one of sockets, while they were assigned their pivot points were a little off point due to the “bake pivot mesh” being set to false. This is now been rectified and working correctly.

Idle pose was being called in my characters animation BP already so that was not at fault.

Cheers

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