this is driving me crazy. I have a macro “Switch weapon” that contain a “play montage” with the character mesh connected to it. The output is on notify begin pin.
The switchweapon montage is set to play in an upper body slot and contain a notify.
The thing is it is working as expected when i chose the switchweapon montage directly inside the “play montage” function but if I click promote to variable (and create a variable that contains the switchweapon montage it is not working? Does anyone know why?