Hey Everyone,
I’m running into an issue and I can’t seem to find a way to resolve it.
I have been following this tutorial on youtube for a world interaction system with chairs: Unreal Engine 5 - Character Interact with World Objects #1 - Sit on Chair - YouTube
Everything works the way its suppose to, my only issue is that the animation montage looks different in the play mode than in the preview. In play mode, the characters legs are not in the same position. They clip to the back and it just looks off. I tried changing blending mode, testing different sitting animations but I get the same weird leg effect.
I’m really not sure what I’m doing wrong. Any ideas?
here are my blueprints
The Blueprint for the chair
The parent Blueprint for Interaction
thanks in advance