Animation Montage not working properly in Play mode

Hey Everyone,
I’m running into an issue and I can’t seem to find a way to resolve it.
I have been following this tutorial on youtube for a world interaction system with chairs: Unreal Engine 5 - Character Interact with World Objects #1 - Sit on Chair - YouTube

Everything works the way its suppose to, my only issue is that the animation montage looks different in the play mode than in the preview. In play mode, the characters legs are not in the same position. They clip to the back and it just looks off. I tried changing blending mode, testing different sitting animations but I get the same weird leg effect.

I’m really not sure what I’m doing wrong. Any ideas?
here are my blueprints

The Blueprint for the chair

The parent Blueprint for Interaction

thanks in advance

Did you find a solution to this? I’m stuck with a similar issue. My animations and montages look perfect in previews and blendspaces, but as soon as I add them into my Anim blueprint and press play everything is perfect except for the legs on my character get snapped to a 45 angle

What does your animation blueprint look like? The full setup or at least the AnimGraph.
Do you have any sort of IK on the legs?