Ok so ive fixed the problem with the code not executing, i just moved everything up by one on the switch node and set the combo counter to be reset at 0 instead of 1. But i realized the animation plays on the inherited mesh which i hid instead of the component skeletal mesh [arm_mesh] i made (i made the second one [arm_mesh] so it follows the camera up and down rotation cuzz the inherited one [mesh] didn’t want to for some reason). Now i tried to redirect the new made mesh as a target for the animation but got the next warning message and didnt allow me to set the target.