Animation Montage Not Playing :[

Hi, as the title suggests, i am having trouble getting my animation montage to play at all in my blueprint. I am following a tutorial for turn based combat (https://youtu.be/Ye0OKDonPwU?si=AELcGNLJkH0GsJil) and i can’t get the attack animation to play at all.


The character just freezes in place right after the play montage node is called.


I have made and placed the animation montage in the right slot on my character



I have even created a new animation blueprint with everything set up correctly


And the animation montage is set to the right group and everything. so i am really at a loss for what could be the issue here. i have been trying to solve this for hours, so any help is very much appreciated, thank you!

The Play Montage node silently fails which isn’t helpful for debugging. If you haven’t already, I would strip it down to bare-bones and call the Play Montage on a keypress directly on the characterBP. Also, you can try the ‘Play Anim Montage’ (target character) which will give you a return value (returns 0 if failed to play). I had an issue recently where I had enabled ‘Pause Anims’ on my skeletal mesh which stopped montages from playing.

Thank you for the advice and sorry for the late reply! i found out it was because i put the wrong object reference node into the play montage function… so instead of telling the player character to do the animation (“Unit Character” Object reference), i was telling the enemy to do it (“Unit Target” character reference).

very silly mistake on my part :stuck_out_tongue: , but thank you again for the helpful advice!!

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