Hello, very new here. I am trying to get my character to animate when the game plays (test reasons.) However, she doesn’t play her animation when I push play. Animations are from Mixamo. When I import the animation, the animation works on it’s own. It just doesn’t work on the BP.
-I made a character blueprint
-I attached the correct skeletal mesh
-I didn’t attach an animation blueprint. Judging from this tutorial I don’t need one: https://www.youtube.com/watch?v=yszoeTbZfUo
-I edited the character’s event graph
You need to plug a default slot into your main out pose of your animation blueprint in order to make the anim montages work.
Step by step guide:
Create an animation blueprint and assign it to your character
Navigate to the anim graph of your animation blueprint, right click on an empty space, search for “Default” and get the Default Slot node (it should be a grey node)
Plug the default slot’s both input and output execution pins. The input (source) one should be connected to an animation / state machine and the output one should be connected to the Out Pose node