So to explain a little before I get into the problem, I’m creating a prototype for a game concept. The main character has 2 forms (Meshes), human - knight pelegrine and monster - warrok kurniawan. The meshes will be set to invisible and visible on a button press by the player. I’m trying to give a system to chain attacks when in monster form. The code would play an animation montage according to a set of nodes like this:
I’ve checked the slot (made one called “Body”). and used that slot for all the animation montages i needed to use. Like this:
and here’s one of the montages i’m using:
PROBLEM:
I believe that the animation montages aren’t playing because there are 2 meshes for the same character and the character is trying to play the animation with both meshes (maybe). Even if this is the issue i don’t see why the mesh for the monster doesn’t do the animation. If there is any way to fix this by not changing the main character Blueprint (maybe splitting the 2 characters into 2 blueprints) that I have I would really love to know. I have a important time constraint (1 and a half weeks from today = 9th December 2016 would be the last day) as well so if i can get a reply quickly it would be best.