I have set up a custom event that plays two montages, an ArmsReloadAnimation and a WeaponReloadAnimation…Every Works fine when I call the event from an InputAction function (I have it mapped to Shift + R) but when I work out that the player needs to reload from the Weapon BP, and I call the event from that BP, the Arms Montage gets interrupted but the Weapon animation plays fine.
Note: Works fine when I call the Montage again from the OnInterrupted but it would be good to know what is interrupting it
Thanks