Animation Montage is Interrupted When Event is Called from another BP

I have set up a custom event that plays two montages, an ArmsReloadAnimation and a WeaponReloadAnimation…Every Works fine when I call the event from an InputAction function (I have it mapped to Shift + R) but when I work out that the player needs to reload from the Weapon BP, and I call the event from that BP, the Arms Montage gets interrupted but the Weapon animation plays fine.



Note: Works fine when I call the Montage again from the OnInterrupted but it would be good to know what is interrupting it

Thanks

Renamed the function and it worked :confused:

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