Animation Montage in Level Sequencer?

Is it possible to play a montage (not animation sequence) through a sequencer?

I’m using 5.4 now and I’m trying to build a VFX sequence. I’m using montage cause I’ll be adding Niagara through the anim notifies. I’ll be playing the montage multiple times through the sequence, so I would love to play it from the level sequencer, but it seems impossible.

In the sequencer, the animation slot for a skeletal mesh only shows animation sequence, not montages when I hit the + sign. Any suggestions?

I’m trying to figure this out too.

Same, I ended up doing everything in the sequence. Kinda painful when revision, but at least it works.

I couldn’t do it in the Sequencer because I need to be able to scale the code, and use it for more than one character. The Level Sequencer locks you in (I mean, I’m pretty sure you can bind random characters, but this can get messy). So, I did the Montage coding in Blueprints. Annoying, but VERY flexible and stable.