Hey!
I created an attack animation montage to character and I setup it on the Anim Blueprint so the montage should play and on the Notifies points the attack will lower the health of the enemy.
Checking if the player attack an enemy, if true, starts an attack function:
The Attacking function: (Play the montage, the montage also includes a blood particles system.)
Applying damage and stopping the animation:
so when I play the game and attack an enemy, the player’s unit lowers enemy’s health and the particles system is being played but, the player’s unit doesn’t play the attack animations, it stuck on the Idle animation…
Is it a bug?
Because I did this to another unit and it worked perfectly.
Thanks!
Yonatan