We didn’t have GAS at first, and montages blended well. To be precise, player could attack while walking by blending walking animation for the bottom part of his body and attack montage for the upper. Montage was being called from character BP.
When switching to GAS, my teammate removed montage from character BP and put ‘PlayMontageAndWait’ node to GameplayAbility that character uses. Montage plays, but doesn’t blend anymore.
I tried setting blending in/out times in montage file to 0, it didn’t change anything. The slots in ABP and montage are also the same.
What might be the problem?