I have 2 firing animations, one for aiming and one from the hip. Looking at the animation montage in the editor it looks fine and the animation is playing as intended, but when i go to play it in game the animation breaks as the left hand thats holding the rifle moves inward and is jerky and the animation doesnt seem to play like its suppose to. When i play the animation outside of the animation montage it plays perfectly. I have tried every setting i can think of without luck and same thing with blending. In the animation blueprint I have ran just the slot to the output pose with the same result as well. It seems to be the montage causing the issue.