I have 2 animations. The Jumping Attack (First) has root motion enabled. The 2nd animation, Ground Pound, has root motion disabled as I want the player to be able to still control movement as the animation is occurring. However, the problem is that when I play the game, it seems like both animations have Root motion enabled, as I can’t move my character when using ground pound, so it seems the root motion of the animation is stalling my character control.
Strangely, when I disable root motion on the Jumping Attack animation, the Root motion problem on the Ground Pound seems to go away as well. If I reverse it, giving Ground Pound root motion, and Jumping Attack no root motion, it works as it is set to, where each animation has the correct root motion value. It’s only when Jumping attack has root motion that it universally applies root motion to both animations.