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Animation Modifiers - Converting Bone Transform Space from Local to Component

Hello,

In the Animation Modifier documentation it states that getting bone transform data is in local space and should be converted to component space (https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimModifiers/index.html).

Does anyone have any advice as to how to go about doing this? I am able to get the bone transform data but I can’t seem to figure out how to convert spaces inside the animation modifier blueprint.

Thanks!