I posted a thread earlier about having trouble getting the animations to import into the editor after importing a skeletal mesh (https://forums.unrealengine.com/showthread.php?51289-Animation-did-not-import-from-3ds-max). The animation would not import at all, but to solve that problem I checked the box on the FBX Import Options ‘Import Animation’ Name____. I did not have a name for the animation but decided to try it anyways and it worked!
Now there’s a new issue. The animation now exists, but when I played it it’s only 4 frames long and isn’t anything like the animation in 3ds Max which is 100 frames long. See these two pictures below:
3ds Max - Animation is 100 frames long - moves up and down continuously
UE4 - Animation is only 4 frames long - moves up and down then stops whyyyy?
Has anyone had this problem before or has any idea on how to fix this?