Animation/Meshes Blender Pipeline

When I import a mesh/animation simultaneously from blender to UE4, the mesh seems to be backwards whereas the animation itself seems to be facing the right way.

Should I be rotating the entire mesh 180 degrees on the Z axis prior to animating to fix this issue? I’m not entirely sure what’s going on here. But blender importing to UE4 is a tad difficult to figure out.

It depends -> when your character will never use the T-pose you can leave it like that. Otherwise I have solved it with rotating the t-pose. :slight_smile: