Actually I’d recommend animating each direction separately. Honestly, you can tell that when an animation is just running backwards and it looks like ****. Your center of balance is totally different depending on which direction you’re moving in and it’s pretty much impossible for anyone to ‘run’ sideways the way the UE4 character does. Our hips just don’t swivel like that. When you ‘run’ sideways one foot crosses in front of the other on one step then behind on the next step. But they stay pointed towards the front. That’s actually easier to animate than a walk cycle. But you only need 3 steps for each animation (right-left-right) so it’s not like it takes forever.