Animation Manipulation.

You’ll have to animate one of the sideways walks yourself in your animation program, just as you did for the first walk you made.

Then you duplicate the animation, then mirror the poses as you go down the timeline to make them walk the opposite way, but the details of how you do that depends on what software you’re using to create the animations. All of this (to my knowledge) has to be done before you bring your assets into UE4.