Animation looping interpolation

I feel like this should be pretty easy to find, but I’ve had no luck…

Is there a way to have a skeletal mesh animation interpolate from the last frame to the first while looping? Without this, I’m finding it rather difficult to get a smooth loop for walking and running animations.

Alternatively, is there a way (in the editor) to copy an animation’s first frame and append it as the last, essentially mimicking looping interpolation?

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Answering this for prosperity:

This is best done in a 3D modeling/animation package, but there is an option to copy the first frame to the last in UE4. In the animation editor, simply go to Asset → Add Looping Interpolation.

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Thanks for the info!