Animation Locomotion Library fails to compile on start and throws error when building project

Hey @Thrasdor, welcome to the forums!
Which version of unreal are you using for your development?
You may need to be fully sure you’ve enabled the plugin because I know distance matching relies on two other blueprint components as well.

On the other hand, it may be worth looking into this advanced locomotion setup:

I’d say it may also be worth looking into copying the package and rebuilding the project. Maybe even updating your version of the engine.
I hope this can help!
-Zen :vulcan_salute: