where it is recommended to switch the LoadingPhase of the .uplugin file to “PreDefault”, which I did for both the Runtime and Editor Module of the Animation Locomotion Plugin.
This fixed the errors popping up when starting the editor, and I was able to build the project without any errors.
HOWEVER, all animation states which use the Animation Locomotion package are now broken and are not executed in the built game.
Any help would be highly appreciated, as I would like to use animation distance matching for my student project, and replacing all nodes of the library would take alot of time.
Hey @Thrasdor, welcome to the forums!
Which version of unreal are you using for your development?
You may need to be fully sure you’ve enabled the plugin because I know distance matching relies on two other blueprint components as well.
On the other hand, it may be worth looking into this advanced locomotion setup:
I’d say it may also be worth looking into copying the package and rebuilding the project. Maybe even updating your version of the engine.
I hope this can help!