Animation Length and Frame Rate Incompatibility, Texture Name Clash during FBX Scene Loading & Missing Smoothing Group Information in FBX Scene

Heyy, could anyone help me to solve this :wink:

  1. Animation Length and Frame Rate Compatibility: How can I resolve the issue where my animation length of 15,867 frames is not compatible with the import frame-rate of 30 fps, and it requires frame-border alignment? I received the error message advising me to re-export the animation or enable the snap to closest frame boundary import option.
  2. Texture Name Clash during FBX Scene Loading: I encountered a texture name clash while loading an FBX scene. Two textures with the name ‘eyes’ were found, and they were automatically renamed to ‘eyes_ncl1_1’ and ‘eyes_ncl1_2’ to avoid conflicts upon reimporting. How can I fix this texture name clash issue and ensure proper texture handling during import?
  3. Missing Smoothing Group Information in FBX Scene: I noticed that there is no smoothing group information in the FBX scene, which could affect vertex normals and shading. The error message suggests enabling the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file. How can I enable this option to generate appropriate smoothing data during the export process, even for tools that don’t support smoothing groups, to ensure correct vertex normals during importing?

I appreciate any guidance or solutions to resolve these issues in Unreal Engine. Thank you!