Hello, I am trying to use an animation layer interface to link a gameplay ability’s animation blueprint. I have created an interface, ALI_Ability, with an “AbilityLayer”. This was then applied to my gameplay ability’s animation blueprint. The layer’s input was hooked up to the out put.
The interface was also applied to my character’s animation blueprint, and a linked animation layer was added to the anim graph. The input of the layer was hooked up to the output.
Finally, link anim layer by class is called when granting the ability.
The animations have been retargeted, but have been confirmed to work when I manually link the ability’s animation blueprint like so.
Why isn’t the animation blueprint getting linked?