I am fairly new to UE5 and I was following a Tutorial on how to use Layered blend per bone, to play animation from the waist up.
This is my implementation and the layer blend starts at the “Spine” bone.
Everything is working as expected with other montages etc., but I tried to add a “Aim” animation for weapons. Which is working fine if the montage is using the “DefaultSlot”:
But if I assign it to the “WaistUpSlot” this is happening:
I tried to rotate the original animation at the spine bone to the right, so it would also rotate to the right so it can be in the middle of the screen (how it should be), but that wasnt working. I have no ideas anymore. I would really appreciate some tipps! Thank you really much!