Hello friends. I’ve had this issue for a little while now and after exhausting all other options on my own I seek aid here.
Here’s a video that should show my issue pretty well: - YouTube
My animations created in 3DS Max jitter after being imported into Unreal 4.17. Everything else about them is fine except that they jitter uncontrollably.
I created a testdude in Max to use, skinned and animated him using the Max biped system, gave him a weapon, and was in the process of prototyping things when now all my animations I bring in just start shaking like he’s on too much red bull. This wasnt always the case, but is now, for some reason.
I’ve been using a planted key on his hands, with an IK Blend of 1 on the test rifle model, so they move with the gun correctly. This has worked in every other project. I tried using test dummies connected to an animated stick (seen in the video) to see if that’d fix it, but it did not.
Attached is a picture containing my FBX export settings from Max, and animation import settings in Unreal.
Any help would be appreciated!