I duplicated an animation and assigned it another skeleton. In the preview, the skeleton is rotated by -90 degrees, and the animation is not working even though no errors are appearing.
Okay, you have to make sure that the animation and the skeleton are compatible. My first suspicion is that they are not.
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You have to make sure that the skeleton that the animation was originally made for is compatible with the skeleton of your target character.
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Then you need to either:
A) Set the two skeletons as compatible.
OR
B) Retarget the animations.
You’re leaving a ton of information out, so I have no idea what you’ve done on the backend.