Engine Version: UE 5.8
I generated an animation using MetaHuman Motion (markerless motion capture) from a reference video.
The motion solve itself is excellent. All body movement, timing, and poses are correct.
The only issue is that the entire animation is rotated exactly 180° around the vertical axis.
In the Animation Sequence Editor, the character faces the opposite direction from Unreal’s default orientation. Instead of facing the buildings in the preview scene, it faces the open area behind them.
The issue already exists immediately after MetaHuman Motion generates the animation, before any retargeting.
Retargeting is not the cause. It simply preserves the same orientation.
What I’ve tried:
- Retargeting with IK Retargeter.
- Rotating the Root bone.
- Checking Root Motion settings.
None of these permanently correct the animation.
Questions:
- Is this a known MetaHuman Motion issue?
- Is there an official way to rotate the generated animation by 180° without editing every frame?
- Should the fix be applied to the animation asset, the root bone, or during export/import?