Animation is played at an incorrect rotation

My jump animations play fine in persona and I’ve set them up correctly in the state machine and event graph, but when i hit space while playing my character snaps 90 degrees for some reason.

Even though this is an old question, I’d like to answer it, since I ran into the same problem:

This seems to happen when the root bone has a incorrect rotation.
You can rotate the animation like this to circumvent the problem:

Forgot about this question, I think the root bone was causing a lot of problems like this

Even though this is an old question,
I’d like to answer it, since I ran
into the same problem:

This seems to happen when the root
bone has a incorrect rotation. You can
rotate the animation like this to
circumvent the problem:

mf2 I think your answer would’ve worked, thanks for you response :slight_smile:

Thank you so much!!!

I found a similar way:

In the animation sequence editor rotate your root bone in the Skeleton Tree to desired location, then:

Create Asset → Create Animation → Current Animation → Preview Mesh

And your new animation should be rotated, create montage off of it.