Hello Forum!
I have a space station project with different level sequence animations, some bink display animations, animated standard characters and 3 animated metahumans.
When adding another level sequence animation it stops and jerks as if the engine is overloaded.
However, the displayed frame rate is over 105 FPS, I have also set the texture pool size to 8 GB and still have a large reserve on my NVIDIA RTXA 4080 graphics card.
The same animation runs smoothly in an empty project.
Can or must I configure other parameters or am I reaching a limit of the engine? (The assets in the project are currently 3 GB in size?
Many thanks for some ideas and your feedback!