Animation in photoshop and import vs Animation in unreal.

Hey there,

I apologise if this is in the wrong place. I usually make animations in photoshop and import but its quite fustrating process.
I’m using animations for intro screens and buttons and all sorts.

I’m wondering if I should be making my animations in unreal? Using components to build the animation move stuff around, using materials etc instead?

OR

If I should be animating in photoshop, importing it into unreal and applying them in multiple ways to whatever I need.

Tldr: Draw in photoshop, Import and use animations/materials in unreal vs Using the animation timeline in photshop and import the completed animation.