Animation in a sequence to Actor Blueprint (not Level Blueprint)

Hello I’m using UE 4.27

Still a novice in unreal engine blueprint. I want to animate a car acting like it’s driven by music beat. The visualization I’m trying to achieve is by having the car scale big and scale small to look like its beating. (I know its weird wanting the car to beat like that)

I figured I have to use a level sequencer to animate the car by key framing it and then bring it to the level blueptint and just have the beat sound around it. That should do it right?

However I am already using the level blueprint that will have to trigger when the character reaches a trigger box. In this case, I want the car to start animating when I start the game.

I’m thinking to use an actor blueprint with a level sequencer to have the car animated.

I’m sure someone can suggest a better solution to achieve that. Thanks in advance!

You can use the level BP for the trigger AND to start the sequence. Just start the sequence from the begin play event.