Animation Improvments

Yes please. Re-targeting animations is a pain in the neck currently. I also have so many assets where they’ve animated the “Pelvis” bone, and have left the “Root” bone grounded and stationary with no animation. So Unreal only uses the “Root” bone for root motion, and so many of my asset animations simply don’t work because they’re essentialy 1 bone off in the skeleton hierarchy. Being able to specify which bone to use as the “Root” bone would help tremendously.