So I am working with a ring since the last weeks and so far so good, I created a lot of animation and all of them worked, this is not my first time doing all this routine so I got not problem up to yeasterday when I noticed that I needed a new animation, so I created it and imported as I usually do.
First of all: my armature is not called Armature but root, I have set blender to 30 fps animation and I have tried to search for anything on google but I had no result.
The animation in blender looks good, the feet/leg is stable and on the ground and does not move (it’s an idle animation), but once imported to unreal it moves like crazy and shakes a lot. I tried to recreate it from scratch, tried every possible import settings but it seems to do always the same thing.
And this one are my export settings. In Unreal I usually don’t change anything from the default settings, I just don’t re-import all the mesh but I use the existing skeleton for the animation
Export settings