I’m trying to import an animation and unreal says my file “does not appear to correspond to selected type” and will import almost correctly, except that my character is lying on her back with her face twisted inside out. I built my own rig and everything works perfectly in Maya (using 2015). I was animating in a referenced file. My skeletal mesh has the same orientation issue, but her face is undamaged.
I’ve already dug through the forums for solutions and haven’t made any headway. I’ve exported an FBX with baked animation for the skeleton only as well as the mesh with skeleton (both Y up and Z up), baked the animation to the skeleton, exported skeleton with and without mesh with Y and Z up, I’ve tried reimporting the skeletal mesh, and I even tried painting the damaged face to a different joint with no success. She still imports on her back with a twisted face.
So far, I’ve had better luck with Y up (Z up punches a hole through her chest) and I can get all the frames, but her face and physical orientation are still mangled. I’m pretty sure it’s something on my end, but I’m running out of ideas. Help is very much appreciated!