Hey guys .Im facing some werid issue with the animation . Im using auto rig pro’s rig with some custom bones on blender. Exported the animation and imported it onto unreal. everything seems to work fine except for the left foot which rotates weirdly on some frames.
2. I imported the fbx which i originally exported from blender. THere i dont see any issue.
3
. Then i exported the animation from unreal and imported back to blender there i see the issue so ig the issue is not with the animation itself but importing onto the engine. Any idea why this is happening and is there any fix for it? Im using unreal engine 5.5.4
This is the reimported file which I exported from blender.
This is the file I exported from unreal then reimported on blender