xiaohou
(xiaohou)
1
Do I need to put every animation in AnimGraph?
I already put idle and walk in my State machine ( Idle->Walk->Idle ) but I have other animations interact with object i.e PickUp1, Pick2, Touch
Should put other animation in the state machine too?
Idle-> PickUp1 → Idle |
Idle-> PickUp2 ->Idle |
Idle->Touch->Idle
You can certainly add as many states as you want. For your pickup state, you could transition from both idle and walk to a pickup.
Another very useful tool for one off animations is the Montage. Animation Montage | Unreal Engine Documentation
Generally speaking, the montage is best for one-off animation that can be triggered from multiple states.
But there are pros and cons to both approaches.
xiaohou
(xiaohou)
3
Do I need to put the animation in state machine for the animation montage too? Or just making the anim montage is enough?