Animation IK stretching glitches

I’m using the Two-Bone-IK node in the animation blueprint for my character. I’m sending it a world location as the effector location.

I’m trying to figure out why it keeps glitching once it starts stretching.

Here’s a video of the issue. Dropbox - 2017-03-29_17-35-25.mp4 - Simplify your life

Hey Cirralisis,

Thanks for reporting this. I’ve entered UE-43525 for this bug. You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.