Can anyone give me an idea on what is wrong with my blueprint for a bench asset. I am wanting to put a flip flop, to allow the play to sit and cancel at will. My character sits fine, but I am unable to stand again. Is it possible to do this with playing animations rather than montages? which is all I’ve been finding online. I have provided screenshots of my code.
You will need montage because you will run into these issues with play anim, you are most likely gonna make an animation bp +state machine for the idle anyway.
Otherwise it can sometime work when resetting the animation mode and then a play anim.
From what i seen in your 1st screenshot, you only use A for flipflop, you will need B as well, A for sit and B for Stand.
Hi Thanks for getting back. I tried plugging the B into the node strings below the one in my screenshot, but it wasn’t working, I was wondering if there was another way of reverting the animation.
That’s what I was thinking, but when ever I convert my animations to montage, it behaves oddly and the result isn’t the same as using a regular animation. Is there a way to code it using regular animations?