Animation help

Can anyone give me an idea on what is wrong with my blueprint for a bench asset. I am wanting to put a flip flop, to allow the play to sit and cancel at will. My character sits fine, but I am unable to stand again. Is it possible to do this with playing animations rather than montages? which is all I’ve been finding online. I have provided screenshots of my code.


online.




You will need montage because you will run into these issues with play anim, you are most likely gonna make an animation bp +state machine for the idle anyway.

Otherwise it can sometime work when resetting the animation mode and then a play anim.

From what i seen in your 1st screenshot, you only use A for flipflop, you will need B as well, A for sit and B for Stand.

Hi Thanks for getting back. I tried plugging the B into the node strings below the one in my screenshot, but it wasn’t working, I was wondering if there was another way of reverting the animation.

That’s what I was thinking, but when ever I convert my animations to montage, it behaves oddly and the result isn’t the same as using a regular animation. Is there a way to code it using regular animations?

Below is what I have tried plugging into B.




The odd with montage might be blending, try to play around these values:

If you are using anim blueprint, double check if it conflicting with playing normal anim.

Try to play around the default of the animation mode inside your character bp > mesh too:

Thanks for getting back. I’ll give that a go.

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