Quick question: Is it possible to create and reuse a kind of sub-AnimGraph that works like an AnimNode inside a bigger AnimGraph (or a function), takes an input (in-pose and possibly parameters) and gives out another pose?
Since I only need some combinations of built-in blending methods, it would make things a lot easier than having to write a new AnimNode in code and figure out how it’s done.
The alternative would be excessive use of copy-paste, but that’s not really an option.