Animation Graph: Make Reusable "Function"?

Quick question: Is it possible to create and reuse a kind of sub-AnimGraph that works like an AnimNode inside a bigger AnimGraph (or a function), takes an input (in-pose and possibly parameters) and gives out another pose?

Since I only need some combinations of built-in blending methods, it would make things a lot easier than having to write a new AnimNode in code and figure out how it’s done.

The alternative would be excessive use of copy-paste, but that’s not really an option.

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I’m wondering the same thing. Is there anything for this in UE5?