I am basing this animation graph off the ShootGame example. I have narrowed the issue down to the “Apply Additive” node. If I replace it with a “Layered Blend per bone” node, everything works except for AimOffset. Anyone have any idea as to why the “Apply Additive” it causing my character to freak out?
I found an answer to my problem. It has to do with how you set up the individual AimOffset animations. So in case anyone runs into this same problem, here is how I fixed it.
The “AdditiveAnimType” must be set to “LocalSpaceBased”
Open the Animation
Scroll down until you find “Additive Settings”
SetAdditive Anim Type to: Local Space
Set Base Pose Type to: Selected Animation Frame
For Base PoseAnimation: (select some idle animation)
Hope this helps anyone who stumbles onto the page. Good luck!