Hi guys, I was having some doubts I would like to see answered, so I thought to ask here
- I was watching some videos about using the same skeleton with different characters, and I was wondering, where does Skinning fit? I mean, correct if I’m wrong, but skinning is the process of setting how much a bone affects the surrounding vertex, right?
So where is that data stored? Is it on the Skeleton? Is it on the Mesh vertices? Is it on the Animation? And since vertices position change from mesh to mesh, how can this work smoothly across meshes with different topologies when sharing same skeleton and animations?
2)Well, number 1 above was the main doubt actually, all the other thing I would like to know are so vague that I wouldn’t even know how to ask them, so what I will rather ask is, do you know of any single online course or paper book resource that will both give me a complete understanding of the entire ProperCharacterTopology/Rigging/Skinning/Animating - Pipeline and also guide me to do some exercices so that by the end of it, I can be considered an Animator?
Basically what I am asking for is the [FONT=lucida sans unicode]Animator’s Bible, if it exists. No preferences between 3ds max or maya