Hello everyone,
So, as I mentioned in title. I got animated tree with point cache modifier on. I am trying to bring it to Unreal. I am using Datasmith. But it comes as static mesh. Is anyone knows how I should tackle this?
Thanks,
Wilq
Hello everyone,
So, as I mentioned in title. I got animated tree with point cache modifier on. I am trying to bring it to Unreal. I am using Datasmith. But it comes as static mesh. Is anyone knows how I should tackle this?
Thanks,
Wilq