Animation freezing when walking forward (please help)

Hello, so some important things to know before looking into this:

  • I’ve recently added root bone to my skeletal mesh and re-targeted all animations to it.
  • Everything was working fine, but when i change into my Flashlight state (Blendspace, blueprint) the thing in the video happens.
  • I thought it was the problem regarding the animations having no root bone in themselves, so I added a root bone to each one and imported them back in (which is why they are clipping through and all…fresh unedited)
  • They all look good in the animation editor and the Blendspace editor.
  • Also to mention, when I switch to that state, it only switches when I start moving my mouse up or down, if I didnt move the mouse it wouldn’t bee a visible change…as soon as you move the mouse it clips into it.

Here is the video (I set the time to where the problem starts)

Here are some pictures of my blueprint and Animation Blueprint:

Thank you to anybody that can solve this, or can point me in a good direction. You will get a cookie! <3